21 research outputs found

    The Kalai-Smorodinski solution for many-objective Bayesian optimization

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    An ongoing aim of research in multiobjective Bayesian optimization is to extend its applicability to a large number of objectives. While coping with a limited budget of evaluations, recovering the set of optimal compromise solutions generally requires numerous observations and is less interpretable since this set tends to grow larger with the number of objectives. We thus propose to focus on a specific solution originating from game theory, the Kalai-Smorodinsky solution, which possesses attractive properties. In particular, it ensures equal marginal gains over all objectives. We further make it insensitive to a monotonic transformation of the objectives by considering the objectives in the copula space. A novel tailored algorithm is proposed to search for the solution, in the form of a Bayesian optimization algorithm: sequential sampling decisions are made based on acquisition functions that derive from an instrumental Gaussian process prior. Our approach is tested on four problems with respectively four, six, eight, and nine objectives. The method is available in the Rpackage GPGame available on CRAN at https://cran.r-project.org/package=GPGame

    hetGP: Heteroskedastic Gaussian Process Modeling and Sequential Design in R

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    An increasing number of time-consuming simulators exhibit a complex noise structure that depends on the inputs. For conducting studies with limited budgets of evaluations, new surrogate methods are required in order to simultaneously model the mean and variance fields. To this end, we present the hetGP package, implementing many recent advances in Gaussian process modeling with input-dependent noise. First, we describe a simple, yet efficient, joint modeling framework that relies on replication for both speed and accuracy. Then we tackle the issue of data acquisition leveraging replication and exploration in a sequential manner for various goals, such as for obtaining a globally accurate model, for optimization, or for contour finding. Reproducible illustrations are provided throughout

    On the estimation of Pareto fronts from the point of view of copula theory

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    International audienceGiven a first set of observations from a design of experiments sampled randomly in the design space, the corresponding set of non-dominated points usually does not give a good approximation of the Pareto front. We propose here to study this problem from the point of view of multivariate analysis, introducing a probabilistic framework with the use of copulas. This approach enables the expression of level lines in the objective space, giving an estimation of the position of the Pareto front when the level tends to zero. In particular, when it is possible to use Archimedean copulas, analytical expressions for Pareto front estimators are available. Several case studies illustrate the interest of the approach, which can be used at the beginning of the optimization when sampling randomly in the design space

    Sensitivity Prewarping for Local Surrogate Modeling

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    In the continual effort to improve product quality and decrease operations costs, computational modeling is increasingly being deployed to determine feasibility of product designs or configurations. Surrogate modeling of these computer experiments via local models, which induce sparsity by only considering short range interactions, can tackle huge analyses of complicated input-output relationships. However, narrowing focus to local scale means that global trends must be re-learned over and over again. In this article, we propose a framework for incorporating information from a global sensitivity analysis into the surrogate model as an input rotation and rescaling preprocessing step. We discuss the relationship between several sensitivity analysis methods based on kernel regression before describing how they give rise to a transformation of the input variables. Specifically, we perform an input warping such that the "warped simulator" is equally sensitive to all input directions, freeing local models to focus on local dynamics. Numerical experiments on observational data and benchmark test functions, including a high-dimensional computer simulator from the automotive industry, provide empirical validation

    The Kalai-Smorodinski solution for many-objective Bayesian optimization

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    International audienceAn ongoing aim of research in multiobjective Bayesian optimization is to extend its applicability to a large number of objectives. While coping with a limited budget of evaluations, recovering the set of optimal compromise solutions generally requires numerous observations and is less interpretable since this set tends to grow larger with the number of objectives. We thus propose to focus on a specific solution originating from game theory, the Kalai-Smorodinsky solution, which possesses attractive properties. In particular, it ensures equal marginal gains over all objectives. We further make it insensitive to a monotonic transformation of the objectives by considering the objectives in the copula space. A novel tailored algorithm is proposed to search for the solution, in the form of a Bayesian optimization algorithm: sequential sampling decisions are made based on acquisition functions that derive from an instrumental Gaussian process prior. Our approach is tested on four problems with respectively four, six, eight, and nine objectives. The method is available in the Rpackage GPGame available on CRAN at https://cran.r-project.org/package=GPGame

    A Bayesian optimization approach to find Nash equilibria

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    International audienceGame theory finds nowadays a broad range of applications in engineering and machine learning. However, in a derivative-free, expensive black-box context, very few algorithmic solutions are available to find game equilibria. Here, we propose a novel Gaussian-process based approach for solving games in this context. We follow a classical Bayesian optimization framework, with sequential sampling decisions based on acquisition functions. Two strategies are proposed, based either on the probability of achieving equilibrium or on the Stepwise Uncertainty Reduction paradigm. Practical and numerical aspects are discussed in order to enhance the scalability and reduce computation time. Our approach is evaluated on several synthetic game problems with varying number of players and decision space dimensions. We show that equilibria can be found reliably for a fraction of the cost (in terms of black-box evaluations) compared to classical, derivative-based algorithms. The method is available in the R package GPGame available on CRAN at https://cran.r-project.org/package=GPGame

    On the choice of the low-dimensional domain for high-dimensional bayesian optimization using random embeddings

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    The challenge of taking many variables into account in optimization problems may be overcome under the hypothesis of low effective dimensionality. Then, the search of solutions can be reduced to the random embedding of a low dimensional space into the original one, resulting in a more manageable optimization problem. Specifically, in the case of time consuming black-box functions and when the budget of evaluations is severely limited, global optimization with random embeddings appears as a sound alternative to random search. Yet, in the case of box constraints on the native variables, defining suitable bounds on a low dimensional domain appears to be complex. Indeed, a small search domain does not guarantee to find a solution even under restrictive hypotheses about the function, while a larger one may slow down convergence dramatically. Here we tackle the issue of low-dimensional domain selection based on a detailed study of the properties of the random embedding, giving insight on the aforementioned difficulties. In particular, we describe a minimal low-dimensional set in correspondence with the embedded search space. We additionally show that an alternative equivalent embedding procedure yields simultaneously a simpler definition of the low-dimensional minimal set and better properties in practice. Finally, the performance and robustness gains of the proposed enhancements for Bayesian optimization are illustrated on numerical examples

    A Bayesian optimization approach to find Nash equilibria

    No full text
    International audienceGame theory finds nowadays a broad range of applications in engineering and machine learning. However, in a derivative-free, expensive black-box context, very few algorithmic solutions are available to find game equilibria. Here, we propose a novel Gaussian-process based approach for solving games in this context. We follow a classical Bayesian optimization framework, with sequential sampling decisions based on acquisition functions. Two strategies are proposed, based either on the probability of achieving equilibrium or on the Stepwise Uncertainty Reduction paradigm. Practical and numerical aspects are discussed in order to enhance the scalability and reduce computation time. Our approach is evaluated on several synthetic game problems with varying number of players and decision space dimensions. We show that equilibria can be found reliably for a fraction of the cost (in terms of black-box evaluations) compared to classical, derivative-based algorithms. The method is available in the R package GPGame available on CRAN at https://cran.r-project.org/package=GPGame
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